<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Log — Adem Ulutaş</title><description>Indie iOS developer. I launch ideas into orbit.</description><link>https://ademulutas.com</link><language>en</language><item><title>In Nakama, an object you assign to state gets copied</title><link>https://ademulutas.com/en/log/nakama-state-copy</link><guid isPermaLink="true">https://ademulutas.com/en/log/nakama-state-copy</guid><description>If you assign an object to the match state and then keep changing the same reference, the change is lost. In EraClash it silently swallowed commands and checksums.</description></item><item><title>Keeping game logic apart from presentation</title><link>https://ademulutas.com/en/log/simulation-and-presentation</link><guid isPermaLink="true">https://ademulutas.com/en/log/simulation-and-presentation</guid><description>In EraClash the simulation knows nothing about scenes, time or random numbers. That decision is what makes online matches possible.</description></item></channel></rss>